![]() ![]() It's amazing that GMod users are still coming up with these mind-bending ways to exploit the engine this far into Source's lifespan, and I'm not convinced one of them isn't going to accidentally create life if we keep letting them tinker with it. It's a doozy to wrap your head around but also incredibly rad, or at least I think so. Or you can if you have a few months or years to spare: they're all as far apart in the map as they are in real life, because the magic InfMap does to objects lets that happen even though you are-when you get right down to it-just teleporting from one side of the map to another ad nauseum. You can travel between the Moon, the Earth, Neptune, Venus, or whatever you like. This one also uses InfMap, but unlike the 1:1 Multiverse, which is pretty much barren at the moment, it uses InfMap's basis to recreate our solar system. That's probably a little hard to grasp in abstract, but you can see that in effect in one of Alexandrovich's other mods, the 1:1 Solar System. That's how it keeps its infinite illusion going. Or, to boil it down, what makes InfMap interesting isn't that it changes the map, but that it changes the objects within the map. InfMap handles that by changing the properties of map objects in such a way (and I confess I'm operating at the boundaries of my understanding here) that they become invisible and un-collidable once you hit that boundary transition, but still appear visible when you look back at where you came from, maintaining the illusion of forward progress. Obviously, if you leave a big cube smack-dab in the centre of your map, the illusion of infinity will end up broken as soon as you hit the edge and come in from the other side, seeing a cube that was behind you appear in front of you. ![]() That'd be a huge letdown if that was the whole trick, but it's in dealing with objects within the map that InfMap gets properly clever. ![]() You can actually see this working in 1:1 Multiverse just by firing a rocket: it'll exit the top of the map before jetting past you from below, a process it will repeat indefinitely. But in essence, InfMap works like this: once you hit the boundary wall in a Source map, you get teleported to the other side, Portal-style. Should any of the map creators request to have their map removed from this collection, I will remove it.You can see the whole explanation above. All credits goes to the owners of these maps. I will try to add new maps or existing maps that are not in this collection whenever I can.ĭISCLAIMER: I do not own any of the maps nor any of it's content. In case you're wondering what an Event map is, it's a player made custom map of which you either fight unlimited / several waves of npcs, or survive for as long as you can until you die, or survive for a certain amount of time and after that the map ends. Most of the maps in this collection are only Sandbox (GM), Roleplay (RP) and Event maps, as I intended on not having any Murder, Prop Hunt (PH) or Trouble in Terrorist Town (TTT) maps. I strongly recommend not to press it, as your game will either crash or lag severly upon start, no matter what computer you have! # 0.1 - Do not PRESS the "SUBSCRIBE ALL" button unless you are 100% sure you want to subscribe to all of the maps. # 0.2 - Removed the "subscribe all" button after a suggestion from another user as it seems pointless to have one, as it's not likely that anyone will subscribe to every map in this collection and have their game crash at a constant rate. ![]() Take the risk by pressing it or leave it be, the choice is yours, fellow visitor. # 0.3 - I have re-added the infamous "subscribe all" button. # 0.4 - This map collection has now reached 1000 likes! Thank you all for the support! I will continue as usual to add new maps to this collection as it continues to expand further. I will continue as usual to add new or existing maps on the Workshop. # 0.5 - After doing a small sweep through all of the maps added, some maps were removed as they were not present on the Workshop anymore. Welcome to my Garry's Mod Maps collection! In this collection you will find most of the maps within the Garry's Mod workshop made by other people. ![]()
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